System Cities: Building a ‘Quantitative Utopia’

By: Material type: ArticleArticlePublication details: Wiley 2019Description: Vol 89, Issue 4, 2019 : ( 70-77 p. )Online resources: In: Architectural designSummary: There is a connection between theoretical schemes such as Archizoom's No‐Stop City and the virtual and augmented worlds of today. Guest‐Editor Luke Caspar Pearson, Director of the Undergraduate Architecture Programme at the Bartlett School of Architecture, University College London, explores video‐game spaces and his own architectural gaming environments, demonstrating their resonance with avant‐garde concepts.
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Item type Current library Collection Vol info Status
E-Journal E-Journal Library, SPAB E-Journals v. 89(1-6) / Jan-Dec2019 Available
Total holds: 0

There is a connection between theoretical schemes such as Archizoom's No‐Stop City and the virtual and augmented worlds of today. Guest‐Editor Luke Caspar Pearson, Director of the Undergraduate Architecture Programme at the Bartlett School of Architecture, University College London, explores video‐game spaces and his own architectural gaming environments, demonstrating their resonance with avant‐garde concepts.

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