System Cities: Building a ‘Quantitative Utopia’
Material type:
Item type | Current library | Collection | Vol info | Status | |
---|---|---|---|---|---|
![]() |
Library, SPAB | E-Journals | v. 89(1-6) / Jan-Dec2019 | Available |
There is a connection between theoretical schemes such as Archizoom's No‐Stop City and the virtual and augmented worlds of today. Guest‐Editor Luke Caspar Pearson, Director of the Undergraduate Architecture Programme at the Bartlett School of Architecture, University College London, explores video‐game spaces and his own architectural gaming environments, demonstrating their resonance with avant‐garde concepts.
There are no comments on this title.