System Cities: Building a ‘Quantitative Utopia’
Caspar Pearson, Luke
System Cities: Building a ‘Quantitative Utopia’ - Wiley 2019 - Vol 89, Issue 4, 2019 : ( 70-77 p. )
There is a connection between theoretical schemes such as Archizoom's No‐Stop City and the virtual and augmented worlds of today. Guest‐Editor Luke Caspar Pearson, Director of the Undergraduate Architecture Programme at the Bartlett School of Architecture, University College London, explores video‐game spaces and his own architectural gaming environments, demonstrating their resonance with avant‐garde concepts.
System Cities: Building a ‘Quantitative Utopia’ - Wiley 2019 - Vol 89, Issue 4, 2019 : ( 70-77 p. )
There is a connection between theoretical schemes such as Archizoom's No‐Stop City and the virtual and augmented worlds of today. Guest‐Editor Luke Caspar Pearson, Director of the Undergraduate Architecture Programme at the Bartlett School of Architecture, University College London, explores video‐game spaces and his own architectural gaming environments, demonstrating their resonance with avant‐garde concepts.