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_aBrazelton, Bennett _952842 |
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_aOn the 10-year anniversary of minecraft: _btwo interventions in extractive colonialism |
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260 |
_bsage _c2020 |
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300 | _aVol 27, Issue 3 , 2020 : (491–497 p.). | ||
520 | _aIn light of the 10-year anniversary of the release of Minecraft, the wildly popular survival/building game, this retrospective considers the game as a vastly impactful digital text of settler colonialism. The ways in which the game’s ‘survival mode’ approaches the extraction of resources from land is fundamentally entangled in colonial fictions of indigeneity, gendered systems of property, and a Euro-humanist sense of entitlement and ownership. Considering Minecraft as a colonial text allows for two theoretical and aesthetic interventions: first, the visual art of Peruvian-American Eamon Ore-Giron, who challenges colonial extractivism in the two-channel piece, Morococha, and second, the 2006 flash game released by XGen Studies, Motherload, which approaches mining-based gameplay with key differences. These two interventions highlight the importance of digital realms as a terrain of colonial space-making and thus a site of analysis for cultural geographers. Moreover, they may help to chart useful paths to the production and realization of anti-colonial digital textuality. | ||
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_010528 _916510 _dSage publisher 2019 - _tCultural geographies |
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856 | _uhttps://doi.org/10.1177/1474474019890319 | ||
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_2ddc _cART |
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_c12965 _d12965 |