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003 | OSt | ||
005 | 20201209113101.0 | ||
007 | cr aa aaaaa | ||
008 | 201209b ||||| |||| 00| 0 eng d | ||
100 |
_aCaspar Pearson, Luke _933758 |
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245 | _aSystem Cities: Building a ‘Quantitative Utopia’ | ||
260 |
_bWiley _c2019 |
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300 | _aVol 89, Issue 4, 2019 : ( 70-77 p. ) | ||
520 | _aThere is a connection between theoretical schemes such as Archizoom's No‐Stop City and the virtual and augmented worlds of today. Guest‐Editor Luke Caspar Pearson, Director of the Undergraduate Architecture Programme at the Bartlett School of Architecture, University College London, explores video‐game spaces and his own architectural gaming environments, demonstrating their resonance with avant‐garde concepts. | ||
773 | 0 |
_08720 _915394 _dWest Sussex John Wiley & Sons Ltd. 1999 _tArchitectural design _x0003-8504 |
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856 | _uhttps://doi.org/10.1002/ad.2459 | ||
942 |
_2ddc _cART |