Homes, Communities and Games: (Record no. 13693)
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fixed length control field | 01130nab a2200193 4500 |
005 - DATE & TIME | |
control field | 20230712163445.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 230712b |||||||| |||| 00| 0 eng d |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Bhooshan, Shajay |
245 ## - TITLE STATEMENT | |
Title | Homes, Communities and Games: |
Sub Title | Constructing Social Agency in Our Urban Futures/ |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Name of publisher, distributor, etc | Wiley, |
Date of publication, distribution, etc | 2020. |
300 ## - PHYSICAL DESCRIPTION | |
Pages | Vol 90, Issue 3, 2020:( 60-65 p.). |
520 ## - SUMMARY, ETC. | |
Summary, etc | The gamification of urban housing design utilising artificial intelligence (AI) can be a game-changer. The ability of AIs to speedily probe and evaluate the multidimensional combinations of ‘action-spaces’ of spatial and architectural propositions provides an opportunity to create new models of housing densities ignored by received Modernist assumptions. Shajay Bhooshan and Alicia Nahmad Vazquez, studio masters at London's Architectural Association Design Research Lab (AADRL), explain how. |
700 ## - Added Entry Personal Name | |
Added Entry Personal Name | Vazquez, Alicia Nahmad |
773 0# - HOST ITEM ENTRY | |
Host Biblionumber | 8720 |
Host Itemnumber | 16908 |
Place, publisher, and date of publication | West Sussex John Wiley & Sons Ltd. 1999 |
Title | Architectural design |
International Standard Serial Number | 0003-8504 |
856 ## - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://doi.org/10.1002/ad.2569 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | E-Journal |
100 ## - MAIN ENTRY--PERSONAL NAME | |
-- | 55677 |
700 ## - Added Entry Personal Name | |
-- | 55678 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
-- | ddc |
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