MARC details
000 -LEADER |
fixed length control field |
04609 a2200289 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20200130195004.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
200130b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781118766576 |
040 ## - CATALOGING SOURCE |
Transcribing agency |
SPAB |
041 ## - LANGUAGE CODE |
Language code of text/sound track or separate title |
eng. |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.437 |
Item number |
COO-A |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Cooper, Alan |
9 (RLIN) |
25704 |
245 ## - TITLE STATEMENT |
Title |
About Face: |
Remainder of title |
The Essentials of Interaction Design/ |
Statement of responsibility, etc |
Alan Cooper, Robert Reimann, David Cronin, Christopher Noessel. |
250 ## - EDITION STATEMENT |
Edition statement |
4th |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Name of publisher, distributor, etc |
Wiley, |
Date of publication, distribution, etc |
2014. |
Place of publication, distribution, etc |
Canada; |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxvii, 690 p. |
505 ## - FORMATTED CONTENTS NOTE |
Formatted contents note |
""Acknowledgments""; ""Foreword""; ""Introduction the the Fourth Edition""; ""Part I: Goal-Directed Design""; ""Chapter 1: A Design Process for Digital Products""; ""The Consequences of Poor Product Behavior""; ""Why Digital Products Fail""; ""Planning and Designing Product Behavior""; ""Recognizing User Goals""; ""Implementation Models and Mental Models""; ""An Overview of Goal-Directed Design""; ""Chapter 2: Understanding the Problem: Design Research""; ""Qualitative versus Quantitative Data in Design Research""; ""Goal-Directed Design Research""; ""Interviewing and Observing Users"" ""Other Types of Qualitative Research""""Research Is Critical to Good Design""; ""Chapter 3: Modeling Users: Personas and Goals""; ""Why Model?""; ""The Power of Personas""; ""Why Personas Are Effective""; ""Understanding Goals""; ""Constructing Personas""; ""Personas in Practice""; ""Other Design Models""; ""Chapter 4: Setting the Vision: Scenarios and Design Requirements""; ""Bridging the Research-Design Gap""; ""Scenarios: Narrative as a Design Tool""; ""Design Requirements: The “What� of Interaction""; ""The Requirements Definition Process"" ""Chapter 5: Designing the Product: Framework and Refinement""""Creating the Design Framework""; ""Refining the Form and Behavior""; ""Validating and Testing the Design""; ""Chapter 6: Creative Teamwork""; ""Small, focused teams""; ""Thinking better, together""; ""Working across design disciplines""; ""The extended team""; ""Establishing a creative culture""; ""Identifying skill levels in designers""; ""Collaboration Is the Key""; ""Part II: Designing Behavior and Form""; ""Chapter 8: A Basis for Good Product Behavior""; ""Design Values""; ""Interaction Design Principles"" ""Interaction Design Patterns""""Chapter 8: Digital Etiquette""; ""Designing Considerate Products""; ""Designing Smart Products""; ""Designing Social Products""; ""Chapter 9: Platform and Posture""; ""Product Platforms""; ""Product Postures""; ""Postures for the Desktop""; ""Postures for the Web""; ""Postures for Mobile Devices""; ""Postures for Other Platforms""; ""Give Your Apps Good Posture""; ""Chapter 10: Optimizing for Intermediates""; ""Perpetual Intermediates""; ""Inflecting the Interface""; ""Designing for Three Levels of Experience""; ""Chapter 11: Orchestration and Flow"" ""Flow and Transparency""""Orchestration""; ""Harmonious Interactions""; ""Motion, Timing, and Transitions""; ""The Ideal of Effortlessness""; ""Chapter 12: Reducing Work and Eliminating Excise""; ""Goal-Directed Tasks versus Excise Tasks""; ""Types of Excise""; ""Excise Is Contextual""; ""Eliminating Excise""; ""Other Common Excise Traps""; ""Chapter 13: Metaphors, Idioms, and Affordances""; ""Interface Paradigms""; ""Building Idioms""; ""Manual Affordances""; ""Direct Manipulation and Pliancy""; ""Escape the Grip of Metaphor""; ""Chapter 14: Rethinking Data Entry, Storage, and Retrieval" |
520 ## - SUMMARY, ETC. |
Summary, etc |
This edition updates the book that shaped and evolved the landscape of interaction design. It takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. This book brought interaction design out of the research labs and into the everyday lexicon, and continues to lead the way with ideas and methods relevant to today's design practitioners and developers |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
DES |
9 (RLIN) |
25705 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
User interfaces (Computer systems) -- Design. |
9 (RLIN) |
13906 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Software architecture. |
9 (RLIN) |
25706 |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
COMPUTERS -- User Interfaces. |
9 (RLIN) |
25707 |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Reimann, Robert, |
9 (RLIN) |
25708 |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Cronin, Dave, |
9 (RLIN) |
25709 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Dewey Decimal Classification |
Koha item type |
Books |